WebApr 14, 2024 · 教程还需要GLFW库,sudo apt install libglfw3-dev. Drawing a triangle "talk is cheap, show me the code" ... Checking thread safety by tracking the threads that calls originate from. 检查线程安全(vulkan比起opengl,添加了多线程) ... WebMay 6, 2024 · The idea is to call glfwInit() on a separate thread (let’s call it “the GLFW thread”) and do all non-thread-safe calls on this thread. For example, when the game …
Multithreading GLFW? - support - GLFW
WebNov 18, 2024 · 1 Answer Sorted by: 2 You are calling GLFW methods/functions from a separately spawned thread. This is not possible on macOS. See GLFW's own documentation e.g. for glfwCreateWindow, under section "Thread safety": Thread safety This function must only be called from the main thread. WebFeb 6, 2024 · I'm using C++, OpenGL, GLFW, GLEW, GLM, ASSIMP, and STB_IMAGE. Anything to do with openGL directly, seems to make my program crash when i give it a thread. I know the benefit is worth the effort. Thanks guys! edit: GLFW & GLEW is what i want to throw into multiple threads. stardew crops by season
Cocoa event processing is tied to the main thread #136 - Github
WebThread safety. Most GLFW functions must only be called from the main thread (the thread that calls main), but some may be called from any thread once the library has been … The action is one of GLFW_PRESS, GLFW_REPEAT or … Once you have a full screen window, you can change its resolution, refresh rate … This guide takes you through writing a simple application using GLFW 3. The … This function in turn calls vkGetInstanceProcAddr.If that fails, the … The --no-loader option is added because GLFW already provides a function for … To see how GLFW views your monitor setup and its available video modes, run … Webwrapping of GLFW window-related concepts multiple event handling handling of same event with multiple handlers binding of same handler to multiple windows multiple content drawing drawing of the same content in multiple windows grouping of windows multi-threaded drawing with groups window-to-window update notifications WebFeb 4, 2024 · fb [0] FBO owned by main reuses renderbuffers from worker thread. The contents of those renderbuffers are then copied into the. default framebuffer by this function. */. static void copyFrameBuffer (GLuint fbuffer) {. glBindFramebuffer (GL_READ_FRAMEBUFFER, fbuffer); glBindFramebuffer … stardew cuter fatter cows