WebOct 25, 2024 · 1) define GLFW_EXPOSE_NATIVE_WIN32 2) include glfw3native.h 3) use HWND glfwGetWin32Window (GLFWwindow *window) You can find equivalents for X11 and Cocoa as well... Edit: For X11, if you want the Window object: 1) define GLFW_EXPOSE_NATIVE_X11 2) include glfw3native.h 3) use Window … WebSep 2, 2024 · You could potentially make this work for GLX and WGL using the GLFW native access functions and each platforms MakeCurrent function (glXMakeCurrent and wglMakeCurrent) along with a few other function calls (get HDC from HWND etc.).. For NSGL (Mac OS X) you would need a different approach, as the OpenGL context is …
graphics - What is GLFW in relation to OpenGL - Software …
WebSep 16, 2024 · But if you’re OK with using OS specific API you can get access to native window handle by using functions in glfw3native.h and modify its style depending on platform. For example on Windows you can get HWND by calling glfwGetWin32Window and then you can remove min/max button by removing WS_MAXIMIZEBOX and … WebMar 16, 2024 · I’m trying to compile GLFW in such a way that it supports both hardware (e.g. X11) and software (OSMesa) backends at the same time. Mostly so I can run the … high platform all stars
Building libglfw.dylib on macOS (Apple Silicon) · GitHub - Gist
WebMay 30, 2011 · Unfortunately I experienced a severe performance degradation when using SDL. FPS dropped from 180-200 (GLFW) to 40-70 (SDL) and the framerate is choppy and less continuous. I'm not too familiar with OpenGL context management (hence why I'm using GLFW and SDL) and I found little information regarding performance between SDL and … WebLWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio and parallel computing applications.This access is direct and high … Webvoid get_resolution () { const GLFWvidmode * mode = glfwGetVideoMode (glfwGetPrimaryMonitor ()); window_width = mode->width; window_height = mode->height; } That should give you the user's desktop resolution, which is probably what you want. If the above doesn't work either, I'm going to guess that it is a bug in the build of GLFW that … high platform insulated scaffolding suppliers